Monday, January 9, 2012

Female Body Sculpt

A few weeks before starting the piece below this post, I started this female sculpt. It was sculpted in Sculptris and rendering with V-Ray in 3dsmax. I didn't retopoligize this figure due to not needing to animate her. You can see some of tessellation from Sculptris here and there which would have been fixed if retopoligized. 

The VRayFastSSS2 is a great shader. Very easy to use and nice results. Make sure you model your scene to scale!  You will get more realistic results in your renders. I didn't use any maps for this. Just wanted some simple sss. But for my next project......



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