This scene was modeled in 3dsmax and Sculptris. I used Sculptris to model the arms of the character and 3dsmax for everything else and TopoGun to retopologize the model. V-Ray was used to render the scene. The materials used consists of VRayMtls, VRayBlendMtls, VrayFastSSS2, and VRayLightMtls.
|Final render with wire frames|
The main light over the characters head, the light behind the character and the light behind the
the window are the only lights besides mesh lights, emitting diffuse to the scene. All the other lights are for reflections and specular highlights.
|Floor VrayLightMtl texture|
|Side VrayLightMtl texture|
A V-Ray spherical light was use to light the planet. Its much larger so the shadows casting from the clouds would be soft on the planet. Since V-Ray lights are physically based, the larger the light, the software the shadows. The planet has four spheres overlapping each other. One sphere with the planet texture, another for the clouds, one for a bit of reflection and the last sphere has a fall off map. The fall off map was used to get the atmosphere/glow around the edge of the planet.