I started off with Sculptis. All the pieces were created from a sphere. Everything was retopoligized
with Topogun. The egg carrier is the only piece I uvmapped. I created the normal map for the low rez geometry with xnormal. The little cracks on the carrier came out really well for being a normal map. The render was created in 3ds max with Mental Ray using a daylight system and Final Gather.
|Normal for egg carrier|
Kenji Bliss's Concept