Monday, November 21, 2011

GRRR!

This render was fun. I wanted to take a piece all the way through the pipeline.
I started off with another concept from Chris Oatley. He drew this gorgeous lion. http://chrisoatley.com/

I sculpted the mesh in Sculptris, then retopologized in Topogun, Photoshop for the textures, then unwrapped the uvs in 3dsmax and used HairFarm (plugin for 3ds max) for the fur. Hair farm has a modeling feature that lets you create any shape and then convert it to a hair system. I added a bit of kink, frizz, and clusters to ruffle the mane up a bit. Hair for the face was simply brushed with a little frizz and kink to break up the hair so it wasn't so fine. Over all, there is about 6-8 different maps controlling the styling and length of this piece.


Final Render

Geometry preview of Lion's mane.

Hair preview in viewport.


Wireframes

                                       
                                                   Chris Oatley's Concept

Friday, November 4, 2011

Dragon!

A few months back I asked Chris Otaley if I could create some of his concept in 3d. http://chrisoatley.com/
He was great and said yes. Here is the concept and what I came up with. Thanks again Chris.




Chris Otaley's concept